Here's the shading network for all the procedural shaders in the scene:
After that, I created a dome of about 45 spotlights covering the scene and set that to cast a soft blue fill light.
I then rendered the scene, which took me 8 min 50 sec to render, without any final gathering or global illumination. Here's the result:
The scene looks a little overexposed. Some of the shadows are still too harsh and some things in the scene have yet to be shaded.
I plan to work on adding indirect illumination through global illumination later on after I complete shading every single object in the scene.
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