Saturday, November 22, 2008

Audio Assignment

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Hello everyone. Been busy with school work. Recently we had this audio assignment, and this is what I did for my final assignment. Basically we ripped a clip from YouTube, Poseidon in this case because I'm an action fan. We took out all the original audio and replaced it with our own. Angie and I were in charge of this assginment. I was in charge of all the dry parts, meaning I did the crashes and explosions and things breaking - basically the first half of the clip. Angie handled the remaining half of it with the wet stuff - all the water sounds and things interacting with water. Then I mixed in the background score, which happens to be from the Dark Knight movie. Finally, both Angie and I adjusted the sound levels and volume and voila - that's our final product =) Enjoy!

Voice-overs (ADR):

The woman who says "What is that?" - Angie
"Connor, Connor!" - Andrea Lek
"That way's a valve, come on let's go!" - ME =)

Thursday, November 6, 2008

Water through nParticles

Hello. It's been a long time since I last posted here. Well, I have been onto something new- Maya 2009's nParticle system.

I had a lot of fun playing around with this new engine in Maya. At first, I had no clue how to use it, but soon it was pretty simple to figure out the techniques of using nParticles. It's very similar to Maya's other dynamics engines like nCloth or just plain rigid body dynamics - make your static object that's going to be collided with a passive mesh and the particles to collide with the passive geometry.

I read that water simulations could be done with this new engine and I decided to go for it. I modeled a simple tank and had the nParticles fill it up with fluid simulation properties. The rendering and calculating time was kinda expensive, that's why I have not rendered the animation yet. However, you can take a look at the rough shaded version of it and a single rendered frame below:

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