Monday, September 21, 2009

Bowl of Fruit - Lighting Challenge from Jeremy Birn (

School work has finally finished and I'm having a short break, hence I'm working on my lighting reel.

I came across this website,, owned by Jeremy Birn, the author of the book, Digital Lighting and Rendering. He hosts lighting challenges on the site for people to download the scenes/models and practice their lighting on. So I decided to download the oldest challenge, the bowl of fruits.

Modeled by Dan Wade

I thought this scene would be a good start to practice my lighting and shading on. Hence, I started to shade the models. I first started with the bananas. They were NURBS, in fact, most of the scene is NURBS. So I converted them to polygons and started to do the UVs. After which, I went downstairs to eat a banana and take photographs of the banana skin for use as textures.

After I handled the banana, I moved on to shading the apple. This was done procedurally. I then did the pear, which was also done procedurally. The pear was a polygon, so I converted it into a NURBS surface and then started shading it. This made my texturing process a lot easier. Here's the shading network for the apple and the pear:

Just to see the kind of look I was getting, I plugged in a HDR, added a spotlight and rendered with mental ray. Here's the result:

If anyone has any feedback on this, please write to me so that I can try to improve the shaders. Also, the cloth texture is a placeholder.

More later.

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