I went to the library and borrowed a few books on aquariums and oceans. Using that as a reference, I went into Maya and modeled two structures that look like reef or coral structures.
I made these structures from sphere. For the first one, it was mere extrusion of faces outwards incrementally to create the step structure. For the second one, I extruded a few holes inside. After smoothing these two meshes, I converted them into a soft body and applied a turbulence field. I played through the timeline until I felt that the meshes were displaced enough.
Next, I went into Photoshop to create a seabed and coral textures, which I would be using as a bump map.
Once I had my assets and textures ready, I fired up Vue and started placing my assets in place and creating the textures. Of course I have to mention that the program crashed many times during the process of creation. The hardest part was the lighting. I made a few test renders:
Next, I went into Photoshop to create a seabed and coral textures, which I would be using as a bump map.
Once I had my assets and textures ready, I fired up Vue and started placing my assets in place and creating the textures. Of course I have to mention that the program crashed many times during the process of creation. The hardest part was the lighting. I made a few test renders:
This kind of lighting set-up was to give an aquarium feel to the image.
Once I was happy with the balance of two, I rendered the final image at high quality, but not a very large resolution because of the time constraint I had to deal with. This is what the final image looks like:
Hope you like it. Comments and criticism are welcome. Do visit my deviant art page if you are interested to comment on it.
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