Saturday, August 2, 2008

Textured Hydrant

I laid out the UVs for the hydrant. I still don't know much bout UV, but I decided to apply a simple cylindrical map. Then, I added a fractal map as a bump map and assigned the blinn shader to the hydrant. I rendered in three passes - diffuse, specular and occlusion, and composited everything in photoshop. This is what it looks like:


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