Monday, March 2, 2009

Norman Update

I have added onto Norman, my 3D character. I have modeled its clothes, shoes, fingers, legs, etc. All of these are attached to the body so that when I rig and bind it, everything follows. I am not intending to do cloth simulation, so I guess this method shouldn't be a problem. Here are some screenshots:











I started on the UV mapping for this character, and go stuck midway. It's hard as this is my first time doing UV mapping. Lots of work to do... shall probably continue tomorrow.

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