Thursday, November 6, 2008

Water through nParticles

Hello. It's been a long time since I last posted here. Well, I have been onto something new- Maya 2009's nParticle system.

I had a lot of fun playing around with this new engine in Maya. At first, I had no clue how to use it, but soon it was pretty simple to figure out the techniques of using nParticles. It's very similar to Maya's other dynamics engines like nCloth or just plain rigid body dynamics - make your static object that's going to be collided with a passive mesh and the particles to collide with the passive geometry.

I read that water simulations could be done with this new engine and I decided to go for it. I modeled a simple tank and had the nParticles fill it up with fluid simulation properties. The rendering and calculating time was kinda expensive, that's why I have not rendered the animation yet. However, you can take a look at the rough shaded version of it and a single rendered frame below:

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