Friday, October 16, 2009

Neon and Chrome Challenge


So I finally finished the fruit bowl scene which was modeled by Dan Wade. The original image is uploaded here. Comments are critiques are most welcome.

With the fruit bowl challenge done, I decided to work on another one of Jeremy Birn’s lighting challenges on – Neon and Chrome. The challenge can be found here. This scene is modeled by Christophe Desse and Matthew Thain.

So the first thing I did was to UV map the pieces of geometry which were going to have texture details. Next, I moved onto creating the procedural textures for the walls and the pavement.


002This is what I have so far. The car has a car paint shader applied to it. Also at the moment, everything else has a blinn shader applied to them and the surface properties have not yet been tweaked. I also finalised my camera placement before I started UV mapping. I decided to light quickly and turn on final gather to see what the render would look like roughly. Here’s the result:

trialThe only texture that is hand-painted using Photoshop is the road texture. Everything else is procedural. The reflections and other surface properties definitely need tweaking. I’ll continue to work on the textures further tomorrow.

No comments:

Post a Comment